The House That War Forgot
Every so often, you chase a design idea down the rabbit hole only to discover you’ve arrived somewhere you never wanted to be. One such example was our early plan to allow players to own houses that…
Rethinking Character Progression
We’ve stepped back from our original progression system, which saw players gradually growing into a chosen class. In…
Backend Overhaul Begins
This week we've kicked off a major backend rebuild for Stormbane, switching over to C++ with the Drogon web framework…
A Change of Course for Stormbane’s Foundations
In the early days of Stormbane’s development, we, like many independent teams, made a pragmatic decision: to adopt a…

Stormbane is a game of skill, steel, and consequence.
Every strike, spell, and decision shapes your place in a living world defined by faction warfare, tactical combat, and hard-earned progression.